#include "Game/AI/Action/actionSoundOcclusionTagAction.h" namespace uking::action { SoundOcclusionTagAction::SoundOcclusionTagAction(const InitArg& arg) : AreaTagAction(arg) {} SoundOcclusionTagAction::~SoundOcclusionTagAction() = default; bool SoundOcclusionTagAction::init_(sead::Heap* heap) { return AreaTagAction::init_(heap); } void SoundOcclusionTagAction::enter_(ksys::act::ai::InlineParamPack* params) { AreaTagAction::enter_(params); } void SoundOcclusionTagAction::leave_() { AreaTagAction::leave_(); } void SoundOcclusionTagAction::loadParams_() { getStaticParam(&mOcclusionLevel_s, "OcclusionLevel"); } void SoundOcclusionTagAction::calc_() { AreaTagAction::calc_(); } } // namespace uking::action