#include "Game/AI/Action/actionSoundOcclusionTagRemainsWater.h" namespace uking::action { SoundOcclusionTagRemainsWater::SoundOcclusionTagRemainsWater(const InitArg& arg) : ksys::act::ai::Action(arg) {} SoundOcclusionTagRemainsWater::~SoundOcclusionTagRemainsWater() = default; bool SoundOcclusionTagRemainsWater::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SoundOcclusionTagRemainsWater::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SoundOcclusionTagRemainsWater::leave_() { ksys::act::ai::Action::leave_(); } void SoundOcclusionTagRemainsWater::loadParams_() {} void SoundOcclusionTagRemainsWater::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action