#include "Game/AI/Action/actionSoundReverbAreaTagAction.h" namespace uking::action { SoundReverbAreaTagAction::SoundReverbAreaTagAction(const InitArg& arg) : AreaTagAction(arg) {} SoundReverbAreaTagAction::~SoundReverbAreaTagAction() = default; bool SoundReverbAreaTagAction::init_(sead::Heap* heap) { return AreaTagAction::init_(heap); } void SoundReverbAreaTagAction::enter_(ksys::act::ai::InlineParamPack* params) { AreaTagAction::enter_(params); } void SoundReverbAreaTagAction::leave_() { AreaTagAction::leave_(); } void SoundReverbAreaTagAction::loadParams_() { getMapUnitParam(&mReverbSendAdd_m, "ReverbSendAdd"); getMapUnitParam(&mReverbTimeAdd_m, "ReverbTimeAdd"); getMapUnitParam(&mEarlyReflectionFeedbackAdd_m, "EarlyReflectionFeedbackAdd"); getMapUnitParam(&mRoomHfAdd_m, "RoomHfAdd"); getMapUnitParam(&mReverbAdd_m, "ReverbAdd"); getMapUnitParam(&mMerginDistance_m, "MerginDistance"); } void SoundReverbAreaTagAction::calc_() { AreaTagAction::calc_(); } } // namespace uking::action