#pragma once #include "Game/AI/Action/actionAreaTagAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SoundReverbAreaTagAction : public AreaTagAction { SEAD_RTTI_OVERRIDE(SoundReverbAreaTagAction, AreaTagAction) public: explicit SoundReverbAreaTagAction(const InitArg& arg); ~SoundReverbAreaTagAction() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // map_unit_param at offset 0x70 const float* mReverbSendAdd_m{}; // map_unit_param at offset 0x78 const float* mReverbTimeAdd_m{}; // map_unit_param at offset 0x80 const float* mEarlyReflectionFeedbackAdd_m{}; // map_unit_param at offset 0x88 const float* mRoomHfAdd_m{}; // map_unit_param at offset 0x90 const float* mReverbAdd_m{}; // map_unit_param at offset 0x98 const float* mMerginDistance_m{}; }; } // namespace uking::action