#include "Game/AI/Action/actionSoundShieldingAreaTagAction.h" namespace uking::action { SoundShieldingAreaTagAction::SoundShieldingAreaTagAction(const InitArg& arg) : AreaTagAction(arg) {} SoundShieldingAreaTagAction::~SoundShieldingAreaTagAction() = default; bool SoundShieldingAreaTagAction::init_(sead::Heap* heap) { return AreaTagAction::init_(heap); } void SoundShieldingAreaTagAction::enter_(ksys::act::ai::InlineParamPack* params) { AreaTagAction::enter_(params); } void SoundShieldingAreaTagAction::leave_() { AreaTagAction::leave_(); } void SoundShieldingAreaTagAction::loadParams_() { getMapUnitParam(&mMerginDistance_m, "MerginDistance"); getMapUnitParam(&mIsShieldChemicalWind_m, "IsShieldChemicalWind"); } void SoundShieldingAreaTagAction::calc_() { AreaTagAction::calc_(); } } // namespace uking::action