#pragma once #include "Game/AI/Action/actionAreaTagAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SoundShieldingAreaTagAction : public AreaTagAction { SEAD_RTTI_OVERRIDE(SoundShieldingAreaTagAction, AreaTagAction) public: explicit SoundShieldingAreaTagAction(const InitArg& arg); ~SoundShieldingAreaTagAction() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // map_unit_param at offset 0x38 const float* mMerginDistance_m{}; // map_unit_param at offset 0x40 const bool* mIsShieldChemicalWind_m{}; }; } // namespace uking::action