#include "Game/AI/Action/actionSoundTrigger.h" namespace uking::action { SoundTrigger::SoundTrigger(const InitArg& arg) : ksys::act::ai::Action(arg) {} SoundTrigger::~SoundTrigger() = default; bool SoundTrigger::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SoundTrigger::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SoundTrigger::leave_() { ksys::act::ai::Action::leave_(); } void SoundTrigger::loadParams_() {} void SoundTrigger::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action