#include "Game/AI/Action/actionSoundTriggerFadeAction.h" namespace uking::action { SoundTriggerFadeAction::SoundTriggerFadeAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} SoundTriggerFadeAction::~SoundTriggerFadeAction() = default; bool SoundTriggerFadeAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SoundTriggerFadeAction::loadParams_() { getDynamicParam(&mSound_d, "Sound"); } } // namespace uking::action