#include "Game/AI/Action/actionSpinFlyAttack.h" namespace uking::action { SpinFlyAttack::SpinFlyAttack(const InitArg& arg) : LinearFlyAttack(arg) {} SpinFlyAttack::~SpinFlyAttack() = default; bool SpinFlyAttack::init_(sead::Heap* heap) { return LinearFlyAttack::init_(heap); } void SpinFlyAttack::enter_(ksys::act::ai::InlineParamPack* params) { LinearFlyAttack::enter_(params); } void SpinFlyAttack::leave_() { LinearFlyAttack::leave_(); } void SpinFlyAttack::loadParams_() { LinearFlyAttack::loadParams_(); getStaticParam(&mRotSpeed_s, "RotSpeed"); } void SpinFlyAttack::calc_() { LinearFlyAttack::calc_(); } } // namespace uking::action