#pragma once #include "Game/AI/Action/actionLinearFlyAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SpinFlyAttack : public LinearFlyAttack { SEAD_RTTI_OVERRIDE(SpinFlyAttack, LinearFlyAttack) public: explicit SpinFlyAttack(const InitArg& arg); ~SpinFlyAttack() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xd8 const float* mRotSpeed_s{}; }; } // namespace uking::action