#include "Game/AI/Action/actionStartMapOpenDemo.h" namespace uking::action { StartMapOpenDemo::StartMapOpenDemo(const InitArg& arg) : ksys::act::ai::Action(arg) {} StartMapOpenDemo::~StartMapOpenDemo() = default; bool StartMapOpenDemo::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void StartMapOpenDemo::loadParams_() { getDynamicParam(&mIsPlayerClose_d, "IsPlayerClose"); } } // namespace uking::action