#include "Game/AI/Action/actionStartShiekSensorGaugeDemo.h" namespace uking::action { StartShiekSensorGaugeDemo::StartShiekSensorGaugeDemo(const InitArg& arg) : ksys::act::ai::Action(arg) {} StartShiekSensorGaugeDemo::~StartShiekSensorGaugeDemo() = default; bool StartShiekSensorGaugeDemo::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void StartShiekSensorGaugeDemo::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void StartShiekSensorGaugeDemo::leave_() { ksys::act::ai::Action::leave_(); } void StartShiekSensorGaugeDemo::loadParams_() { getDynamicParam(&mReactionNum_d, "ReactionNum"); } void StartShiekSensorGaugeDemo::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action