#include "Game/AI/Action/actionStepDoubleAttack.h" namespace uking::action { StepDoubleAttack::StepDoubleAttack(const InitArg& arg) : ksys::act::ai::Action(arg) {} StepDoubleAttack::~StepDoubleAttack() = default; void StepDoubleAttack::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void StepDoubleAttack::leave_() { ksys::act::ai::Action::leave_(); } void StepDoubleAttack::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mCloseDist_s, "CloseDist"); getStaticParam(&mSpeed_s, "Speed"); getStaticParam(&mRotSpd_s, "RotSpd"); getStaticParam(&mJustAvoidSideDist_s, "JustAvoidSideDist"); getStaticParam(&mJustAvoidBackDist_s, "JustAvoidBackDist"); getStaticParam(&mJustAvoidAngle_s, "JustAvoidAngle"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void StepDoubleAttack::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action