#pragma once #include "Game/AI/Action/actionStepDoubleAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class StepDoubleLargeAttack : public StepDoubleAttack { SEAD_RTTI_OVERRIDE(StepDoubleLargeAttack, StepDoubleAttack) public: explicit StepDoubleLargeAttack(const InitArg& arg); protected: }; } // namespace uking::action