#pragma once #include "Game/AI/Action/actionOnetimeStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class StopASIgnite : public OnetimeStopASPlay { SEAD_RTTI_OVERRIDE(StopASIgnite, OnetimeStopASPlay) public: explicit StopASIgnite(const InitArg& arg); bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x48 const float* mIgniteSpeed_s{}; // static_param at offset 0x50 const sead::Vector3f* mIgniteOffset_s{}; // static_param at offset 0x58 const sead::Vector3f* mIgniteVelocityDir_s{}; // static_param at offset 0x60 const sead::Vector3f* mIgniteRotate_s{}; // static_param at offset 0x68 const sead::Vector3f* mIgniteRotSpeed_s{}; // dynamic_param at offset 0x70 ksys::act::BaseProcHandle** mIgniteHandle_d{}; // aitree_variable at offset 0x78 void* mGeneratedActorLink_a{}; }; } // namespace uking::action