#pragma once #include "Game/AI/Action/actionSetChemicalWeaponPower.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class StopChargeChemicalWeaponPower : public SetChemicalWeaponPower { SEAD_RTTI_OVERRIDE(StopChargeChemicalWeaponPower, SetChemicalWeaponPower) public: explicit StopChargeChemicalWeaponPower(const InitArg& arg); ~StopChargeChemicalWeaponPower() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: }; } // namespace uking::action