#include "Game/AI/Action/actionStopCliffTongueAttack.h" namespace uking::action { StopCliffTongueAttack::StopCliffTongueAttack(const InitArg& arg) : OnCliffWait(arg) {} StopCliffTongueAttack::~StopCliffTongueAttack() = default; bool StopCliffTongueAttack::init_(sead::Heap* heap) { return OnCliffWait::init_(heap); } void StopCliffTongueAttack::enter_(ksys::act::ai::InlineParamPack* params) { OnCliffWait::enter_(params); } void StopCliffTongueAttack::leave_() { OnCliffWait::leave_(); } void StopCliffTongueAttack::loadParams_() { OnCliffWait::loadParams_(); getDynamicParam(&mTargetPos_d, "TargetPos"); getStaticParam(&mRigidName_s, "RigidName"); } void StopCliffTongueAttack::calc_() { OnCliffWait::calc_(); } } // namespace uking::action