#pragma once #include "Game/AI/Action/actionOnCliffWait.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class StopCliffTongueAttack : public OnCliffWait { SEAD_RTTI_OVERRIDE(StopCliffTongueAttack, OnCliffWait) public: explicit StopCliffTongueAttack(const InitArg& arg); ~StopCliffTongueAttack() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x48 sead::SafeString mRigidName_s{}; // dynamic_param at offset 0x58 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action