#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class StopEventMiniGameTime : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(StopEventMiniGameTime, ksys::act::ai::Action) public: explicit StopEventMiniGameTime(const InitArg& arg); ~StopEventMiniGameTime() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: }; } // namespace uking::action