#include "Game/AI/Action/actionStopForLimitedTime.h" namespace uking::action { StopForLimitedTime::StopForLimitedTime(const InitArg& arg) : ksys::act::ai::Action(arg) {} StopForLimitedTime::~StopForLimitedTime() = default; bool StopForLimitedTime::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void StopForLimitedTime::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void StopForLimitedTime::leave_() { ksys::act::ai::Action::leave_(); } void StopForLimitedTime::loadParams_() { getStaticParam(&mKeepActRotation_s, "KeepActRotation"); getStaticParam(&mEnableStaticCompoundRotate_s, "EnableStaticCompoundRotate"); getStaticParam(&mIsSetEndByTime_s, "IsSetEndByTime"); getStaticParam(&mASKeyName_s, "ASKeyName"); getDynamicParam(&mDynStopTime_d, "DynStopTime"); getDynamicParam(&mDynStopPos_d, "DynStopPos"); } void StopForLimitedTime::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action