#include "Game/AI/Action/actionStopJump.h" namespace uking::action { StopJump::StopJump(const InitArg& arg) : ActionWithPosAngReduce(arg) {} StopJump::~StopJump() = default; bool StopJump::init_(sead::Heap* heap) { return ActionWithPosAngReduce::init_(heap); } void StopJump::enter_(ksys::act::ai::InlineParamPack* params) { ActionWithPosAngReduce::enter_(params); } void StopJump::leave_() { ActionWithPosAngReduce::leave_(); } void StopJump::loadParams_() { ActionWithPosAngReduce::loadParams_(); getStaticParam(&mJumpHeight_s, "JumpHeight"); getStaticParam(&mJumpLoopAS_s, "JumpLoopAS"); getStaticParam(&mLandingAS_s, "LandingAS"); } void StopJump::calc_() { ActionWithPosAngReduce::calc_(); } } // namespace uking::action