#include "Game/AI/Action/actionStorePlayerPosAndRotate.h" namespace uking::action { StorePlayerPosAndRotate::StorePlayerPosAndRotate(const InitArg& arg) : ksys::act::ai::Action(arg) {} StorePlayerPosAndRotate::~StorePlayerPosAndRotate() = default; bool StorePlayerPosAndRotate::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void StorePlayerPosAndRotate::loadParams_() { getDynamicParam(&mGameDataVec3fPlayerPos_d, "GameDataVec3fPlayerPos"); getDynamicParam(&mGameDataFloatPlayerDirectionY_d, "GameDataFloatPlayerDirectionY"); } } // namespace uking::action