#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class Stun : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(Stun, ksys::act::ai::Action) public: explicit Stun(const InitArg& arg); ~Stun() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mTime_s{}; // static_param at offset 0x28 const float* mHitImpactForceSmallSwordS_s{}; // static_param at offset 0x30 const float* mHitImpactForceLargeSwordS_s{}; // static_param at offset 0x38 const float* mHitImpactForceSpearS_s{}; }; } // namespace uking::action