#pragma once #include "Game/AI/Action/actionAnmKnockBackShock.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SubAnmKnockBackShock : public AnmKnockBackShock { SEAD_RTTI_OVERRIDE(SubAnmKnockBackShock, AnmKnockBackShock) public: explicit SubAnmKnockBackShock(const InitArg& arg); ~SubAnmKnockBackShock() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x48 const int* mSubASSlot_s{}; // static_param at offset 0x50 sead::SafeString mSubAS_s{}; // static_param at offset 0x60 sead::SafeString mLeaveSubAS_s{}; }; } // namespace uking::action