#include "Game/AI/Action/actionSwarmAreaDamaged.h" namespace uking::action { SwarmAreaDamaged::SwarmAreaDamaged(const InitArg& arg) : SwarmDamagedBase(arg) {} SwarmAreaDamaged::~SwarmAreaDamaged() = default; bool SwarmAreaDamaged::init_(sead::Heap* heap) { return SwarmDamagedBase::init_(heap); } void SwarmAreaDamaged::enter_(ksys::act::ai::InlineParamPack* params) { SwarmDamagedBase::enter_(params); } void SwarmAreaDamaged::leave_() { SwarmDamagedBase::leave_(); } void SwarmAreaDamaged::loadParams_() { SwarmDamagedBase::loadParams_(); getStaticParam(&mDeadSubActorMax_s, "DeadSubActorMax"); } void SwarmAreaDamaged::calc_() { SwarmDamagedBase::calc_(); } } // namespace uking::action