#include "Game/AI/Action/actionSwarmChemicalDamaged.h" namespace uking::action { SwarmChemicalDamaged::SwarmChemicalDamaged(const InitArg& arg) : SwarmDamaged(arg) {} SwarmChemicalDamaged::~SwarmChemicalDamaged() = default; bool SwarmChemicalDamaged::init_(sead::Heap* heap) { return SwarmDamaged::init_(heap); } void SwarmChemicalDamaged::enter_(ksys::act::ai::InlineParamPack* params) { SwarmDamaged::enter_(params); } void SwarmChemicalDamaged::leave_() { SwarmDamaged::leave_(); } void SwarmChemicalDamaged::loadParams_() { SwarmDamaged::loadParams_(); getStaticParam(&mResetChemicalTimer_s, "ResetChemicalTimer"); getStaticParam(&mIsResetAllObject_s, "IsResetAllObject"); } void SwarmChemicalDamaged::calc_() { SwarmDamaged::calc_(); } } // namespace uking::action