#pragma once #include "Game/AI/Action/actionSwarmDamaged.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SwarmChemicalDamaged : public SwarmDamaged { SEAD_RTTI_OVERRIDE(SwarmChemicalDamaged, SwarmDamaged) public: explicit SwarmChemicalDamaged(const InitArg& arg); ~SwarmChemicalDamaged() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x1c0 const float* mResetChemicalTimer_s{}; // static_param at offset 0x1c8 const bool* mIsResetAllObject_s{}; }; } // namespace uking::action