#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SwarmDamagedBase : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(SwarmDamagedBase, ksys::act::ai::Action) public: explicit SwarmDamagedBase(const InitArg& arg); ~SwarmDamagedBase() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mIgnoreHitGroundTime_s{}; // static_param at offset 0x28 const int* mTime_s{}; // static_param at offset 0x30 const float* mRiseSpeedMin_s{}; // static_param at offset 0x38 const float* mSubAccRateMin_s{}; // static_param at offset 0x40 const float* mSubAccRateMax_s{}; // static_param at offset 0x48 const float* mSpeed_s{}; // static_param at offset 0x50 const bool* mIsCreateDeadActor_s{}; // map_unit_param at offset 0x58 const int* mSubUnitNum_m{}; // map_unit_param at offset 0x60 const int* mPatternID_m{}; }; } // namespace uking::action