#pragma once #include "Game/AI/Action/actionSwarmFlyMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SwarmFlyAttack : public SwarmFlyMove { SEAD_RTTI_OVERRIDE(SwarmFlyAttack, SwarmFlyMove) public: explicit SwarmFlyAttack(const InitArg& arg); ~SwarmFlyAttack() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x138 const int* mFailTimeInClosePos_s{}; // static_param at offset 0x140 const int* mApplyMaterialAnimNumPerFrame_s{}; // static_param at offset 0x148 const float* mApplyMaterialAnimDist_s{}; }; } // namespace uking::action