#include "Game/AI/Action/actionSwarmFlyMove.h" namespace uking::action { SwarmFlyMove::SwarmFlyMove(const InitArg& arg) : FlyMoveBase(arg) {} SwarmFlyMove::~SwarmFlyMove() = default; bool SwarmFlyMove::init_(sead::Heap* heap) { return FlyMoveBase::init_(heap); } void SwarmFlyMove::enter_(ksys::act::ai::InlineParamPack* params) { FlyMoveBase::enter_(params); } void SwarmFlyMove::leave_() { FlyMoveBase::leave_(); } void SwarmFlyMove::loadParams_() { FlyMoveBase::loadParams_(); getStaticParam(&mIgnoreSensorTime_s, "IgnoreSensorTime"); getStaticParam(&mSubAccRateMin_s, "SubAccRateMin"); getStaticParam(&mSubAccRateMax_s, "SubAccRateMax"); getStaticParam(&mMaterialAnimFrame_s, "MaterialAnimFrame"); getStaticParam(&mMaterialAnimName_s, "MaterialAnimName"); } void SwarmFlyMove::calc_() { FlyMoveBase::calc_(); } } // namespace uking::action