#pragma once #include "Game/AI/Action/actionFlyMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SwarmFlyMove : public FlyMoveBase { SEAD_RTTI_OVERRIDE(SwarmFlyMove, FlyMoveBase) public: explicit SwarmFlyMove(const InitArg& arg); ~SwarmFlyMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xc0 const int* mIgnoreSensorTime_s{}; // static_param at offset 0xc8 const float* mSubAccRateMin_s{}; // static_param at offset 0xd0 const float* mSubAccRateMax_s{}; // static_param at offset 0xd8 const float* mMaterialAnimFrame_s{}; // static_param at offset 0xe0 sead::SafeString mMaterialAnimName_s{}; }; } // namespace uking::action