#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SwarmGullMove : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(SwarmGullMove, ksys::act::ai::Action) public: explicit SwarmGullMove(const InitArg& arg); ~SwarmGullMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 sead::SafeString mASName_s{}; // map_unit_param at offset 0x30 const int* mSubUnitNum_m{}; // map_unit_param at offset 0x38 const float* mCreateMaxRadius_m{}; // map_unit_param at offset 0x40 const float* mCreateMinRadius_m{}; // map_unit_param at offset 0x48 const float* mCreateHeightRange_m{}; // map_unit_param at offset 0x50 const float* mRoundMaxRadius_m{}; // map_unit_param at offset 0x58 const float* mRoundMinRadius_m{}; // map_unit_param at offset 0x60 const float* mCrySoundIntervalMin_m{}; // map_unit_param at offset 0x68 const float* mCrySoundIntervalMax_m{}; }; } // namespace uking::action