#pragma once #include "Game/AI/Action/actionLevelFlyMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SwarmLevelFlyMove : public LevelFlyMoveBase { SEAD_RTTI_OVERRIDE(SwarmLevelFlyMove, LevelFlyMoveBase) public: explicit SwarmLevelFlyMove(const InitArg& arg); ~SwarmLevelFlyMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x138 const int* mIgnoreSensorTime_s{}; // static_param at offset 0x140 const float* mSubAccRateMin_s{}; // static_param at offset 0x148 const float* mSubAccRateMax_s{}; // static_param at offset 0x150 const float* mMaterialAnimFrame_s{}; // static_param at offset 0x158 sead::SafeString mMaterialAnimName_s{}; }; } // namespace uking::action