#include "Game/AI/Action/actionSweepCollision.h" namespace uking::action { SweepCollision::SweepCollision(const InitArg& arg) : ksys::act::ai::Action(arg) {} SweepCollision::~SweepCollision() = default; bool SweepCollision::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SweepCollision::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SweepCollision::leave_() { ksys::act::ai::Action::leave_(); } void SweepCollision::loadParams_() {} void SweepCollision::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action