#include "Game/AI/Action/actionSwimEnemyAnmBackBlownOff.h" namespace uking::action { SwimEnemyAnmBackBlownOff::SwimEnemyAnmBackBlownOff(const InitArg& arg) : SwimEnemyAnmBackBlownOffBase(arg) {} SwimEnemyAnmBackBlownOff::~SwimEnemyAnmBackBlownOff() = default; bool SwimEnemyAnmBackBlownOff::init_(sead::Heap* heap) { return SwimEnemyAnmBackBlownOffBase::init_(heap); } void SwimEnemyAnmBackBlownOff::enter_(ksys::act::ai::InlineParamPack* params) { SwimEnemyAnmBackBlownOffBase::enter_(params); } void SwimEnemyAnmBackBlownOff::leave_() { SwimEnemyAnmBackBlownOffBase::leave_(); } void SwimEnemyAnmBackBlownOff::loadParams_() { SwimEnemyAnmBackBlownOffBase::loadParams_(); getStaticParam(&mRotSpeed_s, "RotSpeed"); } void SwimEnemyAnmBackBlownOff::calc_() { SwimEnemyAnmBackBlownOffBase::calc_(); } } // namespace uking::action