#include "Game/AI/Action/actionSwimEnemyAnmBackBlownOffBase.h" namespace uking::action { SwimEnemyAnmBackBlownOffBase::SwimEnemyAnmBackBlownOffBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} SwimEnemyAnmBackBlownOffBase::~SwimEnemyAnmBackBlownOffBase() = default; bool SwimEnemyAnmBackBlownOffBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SwimEnemyAnmBackBlownOffBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SwimEnemyAnmBackBlownOffBase::leave_() { ksys::act::ai::Action::leave_(); } void SwimEnemyAnmBackBlownOffBase::loadParams_() { getStaticParam(&mSpeed_s, "Speed"); getStaticParam(&mBlownHeight_s, "BlownHeight"); getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mRotReduceRatio_s, "RotReduceRatio"); getStaticParam(&mInWaterDepth_s, "InWaterDepth"); getStaticParam(&mFloatDepth_s, "FloatDepth"); getStaticParam(&mUseKnockbackDir_s, "UseKnockbackDir"); getStaticParam(&mAS_s, "AS"); } void SwimEnemyAnmBackBlownOffBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action