#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SwimEnemyAnmBackBlownOffBase : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(SwimEnemyAnmBackBlownOffBase, ksys::act::ai::Action) public: explicit SwimEnemyAnmBackBlownOffBase(const InitArg& arg); ~SwimEnemyAnmBackBlownOffBase() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mSpeed_s{}; // static_param at offset 0x28 const float* mBlownHeight_s{}; // static_param at offset 0x30 const float* mPosReduceRatio_s{}; // static_param at offset 0x38 const float* mRotReduceRatio_s{}; // static_param at offset 0x40 const float* mInWaterDepth_s{}; // static_param at offset 0x48 const float* mFloatDepth_s{}; // static_param at offset 0x50 const bool* mUseKnockbackDir_s{}; // static_param at offset 0x58 sead::SafeString mAS_s{}; }; } // namespace uking::action