#include "Game/AI/Action/actionSwimEnemyAnmBackBlownOffToPL.h" namespace uking::action { SwimEnemyAnmBackBlownOffToPL::SwimEnemyAnmBackBlownOffToPL(const InitArg& arg) : SwimEnemyAnmBackBlownOff(arg) {} SwimEnemyAnmBackBlownOffToPL::~SwimEnemyAnmBackBlownOffToPL() = default; bool SwimEnemyAnmBackBlownOffToPL::init_(sead::Heap* heap) { return SwimEnemyAnmBackBlownOff::init_(heap); } void SwimEnemyAnmBackBlownOffToPL::enter_(ksys::act::ai::InlineParamPack* params) { SwimEnemyAnmBackBlownOff::enter_(params); } void SwimEnemyAnmBackBlownOffToPL::leave_() { SwimEnemyAnmBackBlownOff::leave_(); } void SwimEnemyAnmBackBlownOffToPL::loadParams_() { SwimEnemyAnmBackBlownOff::loadParams_(); } void SwimEnemyAnmBackBlownOffToPL::calc_() { SwimEnemyAnmBackBlownOff::calc_(); } } // namespace uking::action