#include "Game/AI/Action/actionSwimGetUp.h" namespace uking::action { SwimGetUp::SwimGetUp(const InitArg& arg) : GetUp(arg) {} SwimGetUp::~SwimGetUp() = default; void SwimGetUp::enter_(ksys::act::ai::InlineParamPack* params) { GetUp::enter_(params); } void SwimGetUp::leave_() { GetUp::leave_(); } void SwimGetUp::loadParams_() { GetUp::loadParams_(); getStaticParam(&mInWaterDepth_s, "InWaterDepth"); getStaticParam(&mFloatDepth_s, "FloatDepth"); getStaticParam(&mFloatRadius_s, "FloatRadius"); getStaticParam(&mFloatCycleTime_s, "FloatCycleTime"); getStaticParam(&mChangeDepthSpeed_s, "ChangeDepthSpeed"); getStaticParam(&mUnderWaterDepth_s, "UnderWaterDepth"); } void SwimGetUp::calc_() { GetUp::calc_(); } } // namespace uking::action