#pragma once #include "Game/AI/Action/actionGetUp.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SwimGetUp : public GetUp { SEAD_RTTI_OVERRIDE(SwimGetUp, GetUp) public: explicit SwimGetUp(const InitArg& arg); ~SwimGetUp() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x160 const float* mInWaterDepth_s{}; // static_param at offset 0x168 const float* mFloatDepth_s{}; // static_param at offset 0x170 const float* mFloatRadius_s{}; // static_param at offset 0x178 const float* mFloatCycleTime_s{}; // static_param at offset 0x180 const float* mChangeDepthSpeed_s{}; // static_param at offset 0x188 const float* mUnderWaterDepth_s{}; }; } // namespace uking::action