#include "Game/AI/Action/actionSwimMove.h" namespace uking::action { SwimMove::SwimMove(const InitArg& arg) : SwimMoveBase(arg) {} SwimMove::~SwimMove() = default; bool SwimMove::init_(sead::Heap* heap) { return SwimMoveBase::init_(heap); } void SwimMove::enter_(ksys::act::ai::InlineParamPack* params) { SwimMoveBase::enter_(params); } void SwimMove::leave_() { SwimMoveBase::leave_(); } void SwimMove::loadParams_() { SwimMoveBase::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void SwimMove::calc_() { SwimMoveBase::calc_(); } } // namespace uking::action