#include "Game/AI/Action/actionSwimMoveASHoldEvent.h" namespace uking::action { SwimMoveASHoldEvent::SwimMoveASHoldEvent(const InitArg& arg) : SwimMoveBase(arg) {} SwimMoveASHoldEvent::~SwimMoveASHoldEvent() = default; void SwimMoveASHoldEvent::enter_(ksys::act::ai::InlineParamPack* params) { SwimMoveBase::enter_(params); } void SwimMoveASHoldEvent::loadParams_() { SwimMoveBase::loadParams_(); getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mASName_s, "ASName"); } } // namespace uking::action