#pragma once #include "Game/AI/Action/actionSwimMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SwimMoveASHoldEvent : public SwimMoveBase { SEAD_RTTI_OVERRIDE(SwimMoveASHoldEvent, SwimMoveBase) public: explicit SwimMoveASHoldEvent(const InitArg& arg); ~SwimMoveASHoldEvent() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: // static_param at offset 0xe8 const float* mPosReduceRatio_s{}; // static_param at offset 0xf0 sead::SafeString mASName_s{}; }; } // namespace uking::action