#include "Game/AI/Action/actionSwimMoveOneTimeAS.h" namespace uking::action { SwimMoveOneTimeAS::SwimMoveOneTimeAS(const InitArg& arg) : SwimMoveBase(arg) {} SwimMoveOneTimeAS::~SwimMoveOneTimeAS() = default; bool SwimMoveOneTimeAS::init_(sead::Heap* heap) { return SwimMoveBase::init_(heap); } void SwimMoveOneTimeAS::enter_(ksys::act::ai::InlineParamPack* params) { SwimMoveBase::enter_(params); } void SwimMoveOneTimeAS::leave_() { SwimMoveBase::leave_(); } void SwimMoveOneTimeAS::loadParams_() { SwimMoveBase::loadParams_(); getStaticParam(&mIsIgnoreSameKey_s, "IsIgnoreSameKey"); getStaticParam(&mASName_s, "ASName"); } void SwimMoveOneTimeAS::calc_() { SwimMoveBase::calc_(); } } // namespace uking::action