#include "Game/AI/Action/actionSwimSmallDamage.h" namespace uking::action { SwimSmallDamage::SwimSmallDamage(const InitArg& arg) : SmallDamage(arg) {} SwimSmallDamage::~SwimSmallDamage() = default; void SwimSmallDamage::enter_(ksys::act::ai::InlineParamPack* params) { SmallDamage::enter_(params); } void SwimSmallDamage::leave_() { SmallDamage::leave_(); } void SwimSmallDamage::loadParams_() { TakeHitImpactForce::loadParams_(); getStaticParam(&mInWaterDepth_s, "InWaterDepth"); getStaticParam(&mFloatDepth_s, "FloatDepth"); getStaticParam(&mFloatRadius_s, "FloatRadius"); getStaticParam(&mASName_s, "ASName"); } } // namespace uking::action