#pragma once #include "Game/AI/Action/actionSmallDamage.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SwimSmallDamage : public SmallDamage { SEAD_RTTI_OVERRIDE(SwimSmallDamage, SmallDamage) public: explicit SwimSmallDamage(const InitArg& arg); ~SwimSmallDamage() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x90 const float* mInWaterDepth_s{}; // static_param at offset 0x98 const float* mFloatDepth_s{}; // static_param at offset 0xa0 const float* mFloatRadius_s{}; // static_param at offset 0xa8 sead::SafeString mASName_s{}; }; } // namespace uking::action