#pragma once #include "Game/AI/Action/actionSwimTurnBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SwimTurn : public SwimTurnBase { SEAD_RTTI_OVERRIDE(SwimTurn, SwimTurnBase) public: explicit SwimTurn(const InitArg& arg); ~SwimTurn() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xe8 sead::SafeString mASName_s{}; }; } // namespace uking::action