#include "Game/AI/Action/actionSwimTurnBase.h" namespace uking::action { SwimTurnBase::SwimTurnBase(const InitArg& arg) : SwimRotateBase(arg) {} SwimTurnBase::~SwimTurnBase() = default; bool SwimTurnBase::init_(sead::Heap* heap) { return SwimRotateBase::init_(heap); } void SwimTurnBase::enter_(ksys::act::ai::InlineParamPack* params) { SwimRotateBase::enter_(params); } void SwimTurnBase::leave_() { SwimRotateBase::leave_(); } void SwimTurnBase::loadParams_() { SwimRotateBase::loadParams_(); getStaticParam(&mFinRotate_s, "FinRotate"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void SwimTurnBase::calc_() { SwimRotateBase::calc_(); } } // namespace uking::action