#pragma once #include "Game/AI/Action/actionSwimRotateBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SwimTurnBase : public SwimRotateBase { SEAD_RTTI_OVERRIDE(SwimTurnBase, SwimRotateBase) public: explicit SwimTurnBase(const InitArg& arg); ~SwimTurnBase() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xa8 const float* mFinRotate_s{}; // dynamic_param at offset 0xb0 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action