#include "Game/AI/Action/actionSwitchElectricOn.h" namespace uking::action { SwitchElectricOn::SwitchElectricOn(const InitArg& arg) : ksys::act::ai::Action(arg) {} bool SwitchElectricOn::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SwitchElectricOn::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SwitchElectricOn::leave_() { ksys::act::ai::Action::leave_(); } void SwitchElectricOn::loadParams_() { getStaticParam(&mElecReq_s, "ElecReq"); getStaticParam(&mVolReq_s, "VolReq"); getStaticParam(&mTargetVol_s, "TargetVol"); getStaticParam(&mMinEnergyRate_s, "MinEnergyRate"); getStaticParam(&mUseSklAnm_s, "UseSklAnm"); } void SwitchElectricOn::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action